Ma quale sarebbe la differenza tra DEX, CEX e STEALTH??
18-12-2012, 22:38
C@rlo
DEX e CEX si riferisce al tipo di console in possesso (debug o retail), se non hai convertito la tua ps3 in debug, allora hai la versione CEX. Invece STEALTH è la versione "più sicura" di MM, e serve per andare online in quanto lo camuffa con una demo JAP. Ciò non toglie che si è comunque a rischio BAN.
18-12-2012, 22:48
piegachetipassa
debug o retail?...quindi? in parole povere? che differenze ci sono tra le due modalità?
19-12-2012, 04:10
Ace
Trovi tutto nelle apposite discussioni. Comunque una è la console per gli sviluppatori, l'altra è quella destinata al commercio e quindi a noi consumatori. La debug ha molte funzioni in più, che sono utili per chi sa come usarle.
19-12-2012, 07:22
C@rlo
Citazione:
Originariamente Scritto da piegachetipassa
debug o retail?...quindi? in parole povere? che differenze ci sono tra le due modalità?
Quando hai comprato la ps3 era sicuramente Retail CEX, quindi se non l'hai mai convertita in debug, devi installare la versione CEX.
Per chi volesse scaricare l'ultimo aggiornamento di Multiman 04.16.04, lo trova qui
20-12-2012, 16:55
umbeboy
multiman 4.17.00 BASE rilasciato: occorrerà eliminare le precedenti versioni
Citazione:
multiMAN 04.17.00 is now available online
Here are the changes from 04.16.02/03/04/05/06 to the latest:
* Improved overall speed of all functions and GUI
* Data Test/Verify functions now take fraction of the time compared to previous versions
* Improved 'Verifying data' of USB games by a factor of 50
* Improved scan before copying a game/folder
* Improved loading folders in mmOS
* Improved just a bit deleting games/folders
* Greatly improved loading content when browsing PS3 HDD/USB drives in game modes
* Loading Retro ROM/Video/Photo and ISO folders while browsing PS3 HDD/USB is now about 15 times faster
* Added "Friendly" name option in "Settings"/"Network Servers" for /net_host parties
* Fixed over-scrolling when browsing through large number of entries
* Increased max number of entries in game modes by 50% to 3072 (from 2048)
* Improved speed when copying games/files from/to USB HDDs
* Improved speed when copying games from PS3 Game Discs
* Improved speed when copying/browsing folders via FTP (LIST/MLSD)
* Added support for up to 99 pkg files in the [* Install Package Files] queue
* [* Install Package Files] function will scan /dev_hdd0/PKGTMP and will MOVE the queued pkg files from this folder (saving HDD space by not copying to temp location)
* mmOS will now honor the "Verify USB Games" setting when starting games from icons/shortcuts/game-folder
* Scanning for active USB storage devices is now performed in the background and will speed up loading games on 4.**CFW
* Verifying games in now performed in the background (when possible) to avoid delays when loading games
While on the 'improvement' track I decided to remove and completely rewrite another major function in mM - copying folders/games. Currently the memory used by the new function is down to 6MB (from 12MB - used to be 32MB in the beginning). While at it I added the double progress bar so you can monitor the progress for each file and the overall progress.
I used LittleBigPlanet game as a test/reference when I started improving things last week and finally got about 15-30% speed increase.
8343MB (240 files):
Before the optimizations:
HDD->USB = 13:20min (800 seconds) (~10.4MB/s)
USB->HDD = 11:30min (690 seconds) (~12.1MB/s)
Of course with games with less files the transfer speed hits the limit of the internal HDD (~30MB/s) or the external USB (~20MB/s) like for example copying GT5 (14056MB in 19 files):
Copying from PS3 Game Disc is at ~8.4MB/s (which is the max. read rate of the ps3 bd-drive).
It may not look THAT much faster, but probably with larger games the saved time will be a lot more. 5 or 15 mins saved is still something.
p.s. To those who wonder about the latest speed improvements - you may remember my posts during the year: "Saved 5MB or RAM here... 20MB or RAM there... another 15MB RAM saved..." so finally I found time to utilize the resources I managed to free. Now I had to rewrite a lot of functions from scratch and optimize them as much as I can. The result is more speed and stability.